

- #EYE OF HE BEHOLDER 2 AMIGA INGAME MAP ZIP FILE#
- #EYE OF HE BEHOLDER 2 AMIGA INGAME MAP FULL#
- #EYE OF HE BEHOLDER 2 AMIGA INGAME MAP PC#
ASE: If characters are found, the contents from the ASE_x-folder should have been copied to the ASE-folder under the game folder. Eye of the Beholder is one of the most noteworthy games of all time. ASE: Select the save slot if game is EOB2. I just tried with EOB1 and it worked as planned. Nothing to do with saving / restoring explored maps. That file is just the ASE settings (DOSBox title, search range etc.). The following time, it was blank map once again, I just deleted the ASE.dat file and it worked properly. I deleted the ASE folder and started all over again, it works once again. Yes, ASE checks the save game file dates and if there's a new save made ASE saves the save game file + explored map files to ASE_x-folder where x is the save slot number.īackup just copies those files to a backup folder. "Save at the game", that means choosing "Camp > Game > Save > Yes" in the EoB# menus? Does this include ASE's Backup saves? If not, player should save in EoB# immediately before making a Backup save. "Explored maps are saved only when the user makes a save at the game" Quote from: Ishad Nha on January 31, 2017, 01:19:18 AM There is an Explore Level function which explores the whole level, but it is excessive when you only want to tidy a few loose walls. Needs ability to add finishing touches, walls where the party could not reach. Loading, a menu will appear and the default choice will be the last game that was saved. You would want one folder for each set of Explored_#.dat files. ASE can detect which was the last one saved.
#EYE OF HE BEHOLDER 2 AMIGA INGAME MAP PC#
Saving, there may be up to six EOBData#.sav save game files at once. 1) Make a directory on your PC computer such as RPG, then unpack the two EOB files you've downloaded to two separate directories in RPG, for example EOB 1 and EOB 2. If you initially explore a new level after the last save is made, if you reload you will need to get rid of the map for the new level.

These files are found in the EOB1 or EOB2 folder (of ASE) as the case may be.ĭeleting the Explored_#.dat file will get rid of the map for that level altogether. Then when you need to load, you shut down ASE and replace the relevant Explored_#.dat files with the backup copies. One approach is to make a backup copy of each Explored_#.dat file whenever you save the game. Needs a refresh function, currently once something is mapped, it stays mapped. Massive thanks to GoingDown of the English Amiga Board for helping to get this working and also a big thanks to CFOU for helping with the game itself.Jonas Hirvonen produced the All Seeing Eye, an automapping and general utility for Eye of the Beholder 1 & 2.

#EYE OF HE BEHOLDER 2 AMIGA INGAME MAP ZIP FILE#
Load game via the Games and Configurations listĬreate a folder called EOB2 and extract the archive inside of this folderĬompress (zip) the whole EOB2 folder to zip file EOB2-AGA.zipĬreate new Eye of the beholder 2 aga configuration in FS-UAE launcher:ĮOB2-AGA.Slave preload cache data=data-vga * repacking is necessary because launcher seems to expect to have the whdload files to be in subfolder inside archiveĬreate new configuration in FS-UAE launcher:ĮOB-AGA.Slave preload data=data-vga Cache PreloadSize=3881406
#EYE OF HE BEHOLDER 2 AMIGA INGAME MAP FULL#
Google them if need be!Ģ) Run FS-UAE and select Scan Files and Configurations, Select the folders where the Kickstarter files are located and if you want WorkBench 3.0/3.1, then click Scan.ģ) Some games require the full payed version of WHDLOAD, this might not, but if you have it, place the WHDLOAD.KEY file in the main FS-UAE directory.Ĭreate a folder called EOB1 and extract the LHA archive inside of this folderĬompress (zip) the whole EOB1 folder to zip file EOB1-AGA.zip

As these are required for all Amiga games in either WinUAE or FS-UAE, which we can't provide. So lets get on with it shall we?īefore you follow these instructions make sure you have the kickstarter system files and if possible, but not needed, WorkBench 3.0/3.1. Variants 'WHDLoad, Map, v1.09, AGA' and 'WHDLoad, Map, v1.09, DE, AGA' reference save data that are specific to the user who created them. Amiga games in a brilliant Amiga Emulator and Front end, what's not to like? But before we get to the how to, lets just say that if you want a deep retro dungeon crawler with four characters to create, outside movement, puzzles, secret areas, a main quest and characters to talk to, then these are the retro game's to play. We have featured the AGA versions before, but through FS-UAE playing these two versions has been made far more worthwhile. What's more, these are the unofficial AGA versions, with full auto mapping and higher end graphics, which did not come with the original Amiga games. The most incredible Dungeon Crawler ever to appear on the Amiga and PC, Eye of the Beholder 1 and 2 by Westwood Studios is now playable in FS-UAE.
